This piece on video-game gold farmers in China is blowing my mind. Maybe it’s an old question, but if anyone can, please recommend books about the social/philosophical implications of this advanced level of super surreal life/videogame bleed. ALSO WONDERING ABOUT: the sweatshop implications / economics (disparity, profit) in a really particular leisure industry.
From the piece:
“In farms with daily production quotas, too much time spent dead instead of farming gold can put the worker’s job at risk. And in shops where daily wages are tied to daily harvests, every minute lost to death is money taken from the farmer’s pocket. But there are times when death is more than just an economic setback for a gold farmer, and this was one of them. As Min returned to his corpse — checking to make sure his attacker wasn’t waiting around to fall on him again the moment he resurrected — what hurt more than the death itself was how it happened, or more precisely, what made it happen: another player.”