Author Archives: greg

Teaching Makematics at ITP

I’m proud to announce that I’ll be teaching a class a NYU ITP next semester. The class grew out of my work on Makematics; it’s called “Makematics: Turning Computer Science Research into Creative Tools”. Here’s the full description from the … Continue reading

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Paperless Post Tech Talk

A couple of weeks ago I delivered the inaugural tech talk at Paperless Post. I was invited by Paperless Post CTO Aaron Quint who’s been a friend for a long while. Aaron asked me to talk about my work with … Continue reading

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Object-Oriented Sci-Fi: Harman’s Four Methods

The following is an excerpt from a talk by Graham Harman at the “Hello Everything” symposium. In it, Harman describes four methods for reversing common errors in failing to see objects. These methods are: counter-factuals, the hyperbolic method, simulation, and … Continue reading

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AI Unbundled

Shaky (1966-1972), Stanford Research Institute’s mobile AI platform, and the Google Street View car. The project of Artificial Intelligence has undergone a radical unbundling. Many of its sub-disciplines such as computer vision, machine learning, and natural language processing have become … Continue reading

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A Menagerie of CV Markers

This week, the net’s been exploding with responses to James Bridle’s work on the New Aesthetic. Bruce Sterling set the fuse for this particular conflagration with his Essay on the New Aesthetic in Wired. My own response, published in The … Continue reading

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Machine Pareidolia: Hello Little Fella Meets FaceTracker

In a recent post on the BERG blog, Gardens and Zoos, Matt Jones explored a series of ideas for designing personality and life into technology products. One of the most compelling of these takes advantage of pareidolia, the natural human … Continue reading

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26 Books in 2011

Last year, I read 43 books, a relatively high annual total for me. This was largely due to spending so much time that year working on a stop-motion animated music video which lead to a huge amount of audio book … Continue reading

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A Personal Fabrication Nightmare

Just received the following story from my friend Devin Chalmers. I asked for his permission to publish it because I think it is telling and disturbingly likely to come true. I had a personal fabrication nightmare last night. I’d just … Continue reading

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Announcing ofxaddons.com, a directory of OpenFrameworks extensions

At Art && Code 3D a few weeks back I met James George. We immediately found we had a lot in common, kicking off a wide-ranging conversation about everything from miniature worlds to Portland food carts to ways of making … Continue reading

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Streaming Kinect skeleton data to the web with Node.js

This past weekend, I had the honor of participating in Art && Code 3D, a conference hosted by Golan Levin of the CMU Studio for Creative Inquiry about DIY 3D sensing. It was, much as Matt Jones predicted, “Woodstock for … Continue reading

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