Author Archives: greg

On Thingpunk

Today, @kellan and I coined a word for the opposite of the New Aesthetic: Thingpunk, the fetishizing of the stubbornly non-digital. — Greg Borenstein (@atduskgreg) July 24, 2012 The symbols of the divine initially show up at the trash stratum. … Continue reading

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Making Photomosaics in Processing

This past Friday, Tom Henderson tweeted me a question: @atduskgreg Can you think of any computational collage for newbies resources? FWIW I know a bit of ruby and a week of clojure. — Tom Henderson (@mathpunk) January 12, 2013 Upon … Continue reading

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An ofxaddons.com Update

James George and I just ran an epic update to ofxaddons.com, the site we run that indexes extensions and libraries for OpenFrameworks. With the recent version switchover of the Github API, our addon detection code had gotten out of date … Continue reading

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In-Screen Graphics as Religious Experience: On the Purpose of Invoviz

In a recent Domus piece on In-Screen Sports Graphics, Max Gadney reports on a talk given by Ryan Ismert at Strata. Ismert works at Sportsvision, which makes the graphics that appear in most US TV sports telecasts. In the piece, … Continue reading

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Designing for and Against the Manufactured Normalcy Field

This post tells the story of the session at FOO camp this year that I co-ran with Matt Webb on the Manufactured Normalcy Field. It explains the background of the idea, describes the structure of the brainstorming session, outlines its … Continue reading

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Winning the New Aesthetic Death Match

Yesterday I participated in the Flux Factory New Aesthetic Death Match, a lively public debate that the art space hosted. My fellow debaters were Kyle McDonald, Molly Steenson, and Carla Gannis. Molly and Kyle I already knew well, but Carla … Continue reading

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Teaching Makematics at ITP

I’m proud to announce that I’ll be teaching a class a NYU ITP next semester. The class grew out of my work on Makematics; it’s called “Makematics: Turning Computer Science Research into Creative Tools”. Here’s the full description from the … Continue reading

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Paperless Post Tech Talk

A couple of weeks ago I delivered the inaugural tech talk at Paperless Post. I was invited by Paperless Post CTO Aaron Quint who’s been a friend for a long while. Aaron asked me to talk about my work with … Continue reading

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Object-Oriented Sci-Fi: Harman’s Four Methods

The following is an excerpt from a talk by Graham Harman at the “Hello Everything” symposium. In it, Harman describes four methods for reversing common errors in failing to see objects. These methods are: counter-factuals, the hyperbolic method, simulation, and … Continue reading

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AI Unbundled

Shaky (1966-1972), Stanford Research Institute’s mobile AI platform, and the Google Street View car. The project of Artificial Intelligence has undergone a radical unbundling. Many of its sub-disciplines such as computer vision, machine learning, and natural language processing have become … Continue reading

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