The most interesting part of playing a game is the learning of How It All Works (this is what I find interesting in real life too). Once I figure out How It All Works (which sadly is really only achievable in a game) I will play for a while as The Creator intended. But to be honest, that gets boring. Once the intent of The Creator is known then the actions that lead to success no longer contain creativity.
This is why I tend to love, but rarely complete, sandbox games. I know The Creator wants me to go to a place and do an action. The Creator keeps reminding me that I should do that. But that is not what I want to do, and while I believe The Creator is good, I am not interested in following the script The Creator laid out. If The Creator wants that action done so badly, why not just make that action happen? Why the illusion that I have a choice in the matter? A good game, like real life, should be interactive. I should be allowed to fail a number of different ways without dying and eventually find some weird way to succeed. Maybe it’s not the best way. The best way was probably scoped out by The Creator when the world was built. Maybe it’s in fact, the worst possible way to succeed. Possibly it does not even meet the requirements for success. Perhaps I even failed!
What I find the most boring, in games and in life, is to be presented with a problem that has only one obvious solution. I am not the man for that job. I want to be presented not with a problem, but an objective, and given tools that may or may not help me achieve that objective. What I don’t want is to feel like The Creator is breathing down my neck telling me what to do all the time. The Creator should be building a world and letting me inhabit it.